Commander's Toolkit - v0.3


I've updated the Commander's Toolkit to v0.3 and added 10 pages of content!

v0.6 Update: Downtime & Campaign Turns

The war doesn't stop when the shooting does. This update adds a full Between Missions system to keep your Squad's story going between firefights.

What's New:

  • Campaign Turn structure - A 6-step framework covering Recovery, Reinforcement, Downtime, Requisition, Events, and Briefing
  • Two play modes - Integrated Military (roll on Command Allocation tables) or Independent Operators (assign Trooper tasks like Scrounge, Scout, Recruit, and Lay Low)
  • Replacement rules - Roll to see if Command sends fresh bodies, or recruit survivors yourself
  • Campaign & Character Events - Random tables for war-level shifts and personal Trooper moments
  • Pursuit mechanics - For independent squads, the enemy might be hunting you between missions
  • Expanded Bonds - More guidance on forming and losing bonds across campaigns

Files

Commander's Toolkit - v0.3.pdf 3.2 MB
14 hours ago

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