Dude, your project is amazing! But please, you urgently need a better layout! Maybe in A5 format, with two columns, or something like that, for better visualization. Reading your project on cell phone is hell.
Thank you! Lay-out is a big priority at the moment. Thing is, it's been seeing small updates over the last year, so it hasn't been in a stage where there was a 'final' version to lay out. However, I do feel that that point is rapidly approaching, and phone lay-out is the next big step. For what it's worth, I have the Adobe Reader app on my phone, which has a mode that just takes all the text from a PDF and presents it responsive :)
Hey Dice Goblin! I really love your ruleset! So Cairn uses spellbooks for Enemy NPC spellcasters. Is there a particular way you like to run NPC spellcasters within BDP's magic rules?
Good question! I tend to run npc spellcasters either as "they can just cast 1d6 arcane blast", or, in the vtt where I run games, I just give them a PC character sheet to track fatigue. I feel that often, making a note about number of md and fatigue slots would cover it. But you're right, it is a thing I should add! Maybe together with a bestiary 🤔
Hello, I see that there is a Version 1.31 here, will the Drivethru version be updated at some point or have you moved on from here? The latest version I can download is v1.3
1. Do you have plans to improve the layout of the book? I read the PDF mainly on my cell phone and the visualization is very impaired. The font is small and the page is large, very uncomfortable to read, especially in the parts where the text is not placed in two columns. I'm a layman, but I think the game would benefit from A5 formatting and text always in two columns. At least be inspired by Cairn 2e formatting.
2. I own the game purchased from DTRpg. Would it be possible to access it here as well? I prefer to follow the evolution of the game through itch. My email is rafamarruda@gmail.com
I definitely want to reformat the book, for both print and digital formatting. I've had a bit of a slump creatively due to some stuff in my personal life, but as I'm getting out of that, it's definitely on the to-do list. Until then: I have an Adobe Reader app on my phone that has a 'fluid reading mode', that basically removes all formatting from a pdf and presents the text optimized for mobile.
Hi there. I'm confused on the section relating to magical tricks. The directions state:
"The caster invests a number of Magic Dice of choice, as with casting a spell. For each 1-3, the difficulty of the Save is increased by 1. For each 4-6, the difficulty of the Save is increased by 2 – and the user gains Fatigue."
However in the example below this:
"Maltas tries to make an enemy orc stumble, and invests 2 MD. He rolls a 3 and a 5. The orc must roll under or equal his STR (14) but above 1, as the 5 raises the difficulty by 1. Maltas gains 1 Fatigue, from the 5."
Shouldn't the orc have to roll above a 3? The player rolled a 3 (+1 to difficulty) and a 5 (+2 to difficulty and the user gets fatigue)? Doesn't the +1 and +2 stack?
Yesss, you are completely correct! It used to be that a roll of 4-6 raised difficulty by 1, and 1-3 did nothing, but I 'buffed' it. I'll update the example in the next release. Thank you for your keen eye!
You're welcome. Thanks for creating this game! I've had it recommended to me when looking for "rules-medium" games for my players. It's also of great quality too, so keep it up 😊
RAW it looks like you always have to Block, Dodge, Parry, or Fight Back whenever you are attacked. Is this intended by the rules? My first impression is that this rule would make combat much more damaging than in standard Cairn.
That's a very good point! You can, in fact, "do nothing", i.e., your character uses their Hit Protection to defend themselves. I'll make sure to amend that in the text in the next version!
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Hey, will you update the files on DriveThru as well? I think it's still on 1.23 over there... :-)
Good point, will do it right away!
EDIT: I checked, and it shows 1.32 in the backend, which is the most recent version :)
Thanks, great!
Do you think there is a place for this to use for solo rpg w whitebox? This looks really interesting. Cheers!
I'm not super familiar with Whitebox, but I think it's pretty solo-friendly, given the increased survivability it grants :)
Dude, your project is amazing! But please, you urgently need a better layout! Maybe in A5 format, with two columns, or something like that, for better visualization. Reading your project on cell phone is hell.
Thank you! Lay-out is a big priority at the moment. Thing is, it's been seeing small updates over the last year, so it hasn't been in a stage where there was a 'final' version to lay out. However, I do feel that that point is rapidly approaching, and phone lay-out is the next big step. For what it's worth, I have the Adobe Reader app on my phone, which has a mode that just takes all the text from a PDF and presents it responsive :)
Hey Dice Goblin! I really love your ruleset! So Cairn uses spellbooks for Enemy NPC spellcasters. Is there a particular way you like to run NPC spellcasters within BDP's magic rules?
Good question! I tend to run npc spellcasters either as "they can just cast 1d6 arcane blast", or, in the vtt where I run games, I just give them a PC character sheet to track fatigue. I feel that often, making a note about number of md and fatigue slots would cover it. But you're right, it is a thing I should add! Maybe together with a bestiary 🤔
Hello, I see that there is a Version 1.31 here, will the Drivethru version be updated at some point or have you moved on from here? The latest version I can download is v1.3
Ah, that's an oversight. I'll replace it right away!
Hello friend! First say I love your work
1. Do you have plans to improve the layout of the book? I read the PDF mainly on my cell phone and the visualization is very impaired. The font is small and the page is large, very uncomfortable to read, especially in the parts where the text is not placed in two columns. I'm a layman, but I think the game would benefit from A5 formatting and text always in two columns. At least be inspired by Cairn 2e formatting.
2. I own the game purchased from DTRpg. Would it be possible to access it here as well? I prefer to follow the evolution of the game through itch. My email is rafamarruda@gmail.com
Many thanks for your amazing work!
Hey there, thanks for the kind words!
Hi there. I'm confused on the section relating to magical tricks. The directions state:
"The caster invests a number of Magic Dice of choice, as with casting a spell. For each 1-3, the difficulty of the Save is increased by 1. For each 4-6, the difficulty of the Save is increased by 2 – and the user gains Fatigue."
However in the example below this:
"Maltas tries to make an enemy orc stumble, and invests 2 MD. He rolls a 3 and a 5. The orc must roll under or equal his STR (14) but above 1, as the 5 raises the difficulty by 1. Maltas gains 1 Fatigue, from the 5."
Shouldn't the orc have to roll above a 3? The player rolled a 3 (+1 to difficulty) and a 5 (+2 to difficulty and the user gets fatigue)? Doesn't the +1 and +2 stack?
Yesss, you are completely correct! It used to be that a roll of 4-6 raised difficulty by 1, and 1-3 did nothing, but I 'buffed' it. I'll update the example in the next release. Thank you for your keen eye!
You're welcome. Thanks for creating this game! I've had it recommended to me when looking for "rules-medium" games for my players. It's also of great quality too, so keep it up 😊
RAW it looks like you always have to Block, Dodge, Parry, or Fight Back whenever you are attacked. Is this intended by the rules? My first impression is that this rule would make combat much more damaging than in standard Cairn.
That's a very good point! You can, in fact, "do nothing", i.e., your character uses their Hit Protection to defend themselves. I'll make sure to amend that in the text in the next version!